• ANNOUNCEMENT: Pre-Owned Nintendo 64 games now available online!

    02 9580 9888

    Search Site

      Core Worlds Board Game

      Item Code: 149422

      No longer available

       
      Australian Owned & Operated

      AUSTRALIAN OWNED

      The Gamesmen is a family owned & operated business, since 1982.

      Australian Owned & Operated

      FAST DISPATCH

      We dispatch within 1 business day to ensure the fastest delivery time.

      Australian Owned & Operated

      QUALITY SUPPORT

      Have a question? We're here to help! 02 9580 9888

      Frequently bought together

      Description

      Manufacturer's Description

      The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of theCore Worlds directly.

      The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy... and rule the Core Worlds!

      Ages: 10 + | Players: 2 - 5

      Features

      Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!

      Core Worlds is a deck-building card game for 2 - 5 players. The following are the central concepts of Core Worlds:

      Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.

      Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).

      Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.

      Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully Invaded. Many Units possess a Ground Strength that a player can use to invade a World.

      Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.

      Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.

      In the Box:

      • 5 x Player Boards
      • 27 x Tokens & Markers
      • 210 x Cards
      • 1 x Rulebook
      EAN 0736211371515
      UPC 736211371515
      Product Type Tabletop Board Game
      Packaged Weight 1 Kg
      Condition New
      MPN 736211371515

      Customers Also Bought

      Customers who own this also own the following:

      Left Right

      Back to top

      Back to top